Overview

Features

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    Relaxed multiplayer.

    Singleplayer is too boring but multyplayer is too stressful? No problem. The levels are designed for single player mode but you can compete for best results with other players if you feels like it.

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    One parameter for each characters an + intuitive gameplay.

    Anyone can go mad from billion numbers such as hit, crit, armor, cooldown, range etc. We made only 1 parameter that includes health and attack stats - Condition. If the personage is tired or wounded he will shoot worse, his health will decrease and he can't do some kind of actions.

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    Short repayable levels.

    We understand that you probably don't have much time to play. So 5-10 min is enough for one mission and you'll have time for family or friends! And if you don't like your progress you always can replay missions.

Story

Alex, a former NASA engineer and a small team of survivors escaped from the Earth after The Spider's impetuous invasion. First, they need to get the fuel cell from the abandoned space platform to upgrade Alex old mortgage spaceship. And they know that the Spider won't make it easy.

Meet the party of 4 brave souls that take part in this mission:

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    Alex Anderson
    A good fellow and former engineer of NASA. Alex is the owner of the spaceship and he understands that the future of his wife Grace and the team is in his hands. These circumstances make a hard pressure on him and meanwhile his rival Demon Kid tries to seize power. Alex should decide does he really want this burden of responsibility that makes him a true leader.
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    Alex Anderson 2
    A good fellow and former engineer of NASA. Alex is the owner of the spaceship and he understands that the future of his wife Grace and the team is in his hands. These circumstances make a hard pressure on him and meanwhile his rival Demon Kid tries to seize power. Alex should decide does he really want this burden of responsibility that makes him a true leader.
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    Alex Anderson 3
    A good fellow and former engineer of NASA. Alex is the owner of the spaceship and he understands that the future of his wife Grace and the team is in his hands. These circumstances make a hard pressure on him and meanwhile his rival Demon Kid tries to seize power. Alex should decide does he really want this burden of responsibility that makes him a true leader.
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    Alex Anderson 4
    A good fellow and former engineer of NASA. Alex is the owner of the spaceship and he understands that the future of his wife Grace and the team is in his hands. These circumstances make a hard pressure on him and meanwhile his rival Demon Kid tries to seize power. Alex should decide does he really want this burden of responsibility that makes him a true leader.
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    The Spider
    The Spider is biorobot that appeared because of 4D-printing mistake. Harmless one by one but very strong when mass up. The Spider prints himself and shows up in every place that humans live.

Screenshots

Team

We are a team of friends that making a strategy of our dream

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    Maria Dyakova
    The founder
    The narrative designer and project manager. I am stands at the origins of the game. I started TSC project, found the team and created the narrative elements and scenario of the game. Now I manages all the aspects of development and business part of the project.
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    Vladislav Udalov
    Concept Artist
    Vladislav is an artist with his own unique style that created original concepts that set a mood and atmosphere of the game.
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    Gregory Sukhov
    Art Director
    Gregory is experienced Art Director in game development and owner of Velkin Labs company. He invented game’s core setting concepts and leads the visual production of TSC.
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    Roman Lesovoy
    The creator of TSC original animations and visual effects
    Roman created singlehandedly a technic that combines existing animation assets and “motion capture” that is usually used for AAA-projects only, allowing us to create LOTS of custom animations.
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    Nikolay Narizhniy
    Game designer and programmer
    Nikolay is a skilled software developer and expert in strategic PC and board games. His great experience let him to create innovative mechanics for TSC.
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    Pavel Dyakov
    The entrepreneur, project advisor
    Pavel is an inspirer of TSC project. He was the author of idea and helped a lot with game design and starting the project. Now Pavel advises us with business part and makes a great support to our project.

Contact

Stay in touch